Definitions
- going to a place were there have been no sightings of ghosts and trying to catch some on film (video and photos), sounds, eyewitness, etc. (graveyards are the number one place to start, churches, schools and older buildings too) 
- going to a known haunted place and recording data (video, photos, audio, temperatures), notes, interviews and other evidence to prove/disprove the haunting and to assist the owners and the spirits in moving on and leaving the place if they want that.   The assistance can be either you directly assisting the owner with the situation or putting them in contact with experienced groups or individuals that  will try to resolve the situation.  Your assistance can be something as simple as educating them on what is going on and their options.
What you may Encounter: 
There are generally 2 types of spirits you may encounter.  One was a human at one time and it has remained on this level for some reason.  It may not know it's dead, may be held here by unfinished business, guilt, etc.  These spirits are like the person was when they were alive, so they could be good or bad, just like the living, but not normally dangerous.  This human spirit is the type you will encounter 95% of the time.  You could also witness a residual haunting which is just a playback of a past event.  This is just like watching a video from the past playing over and over.  The other type of spirit you may encounter were never human and are generally bad news.  You must be aware of  this type but not obsessed with them, the chances that you will encounter them in a regular ghost hunt are slim.  I have experienced both types and I just want to make you aware of their existence.  So be aware and protect yourself and you should have no problem.
 General Tips
Check out the area in daylight so you are familiar with the area. Look for dangerous places and obstacles that you will not be able to see in the dark.
Look for no trespassing signs. Make sure you are not trespassing. If you are on private property you are risking getting a ticket or arrested in some areas. You can get permission from many owners and or caretakers. We will often notify the local Police that we will be in a grave yard "taking pictures" so they are aware of our presence. If you are asked to leave do so immediately, you will not win this argument and you make other investigators look bad if you make a scene.
Make sure you bring you ID. (drivers license, etc.) so if you are questioned by the police you can prove who you are.
Never go alone. This is just common sense. If you get hurt, who will get help?
The best times are from 9pm to 6am, these are the psychic hours, but anytime can produce results. Photos have historically been better in the dark but don't let that discourage you from taking them during the day.
Find out all you can about the history of the locale. Newspapers, town historians, WWW and books can be helpful finding folklore or hard facts about the site. The books and web pages dealing with this type of info is enormous. We have a haunted places listing here with over 1000 places listed.
What to Bring
 The Basics
* 35mm Camera - Nothing fancy with at least  400 speed film.  800 speed film is also good at night but you'll have to test your cameras flash strength to see which speed works best for you.    Even those single use 35mm cameras have gotten good results.  If you are more experienced photographer you may want to try infrared film.  I have seen results from Polaroids but I suggest you only use these along with a 35 mm camera so you can compare the results.  I have used Fuji film primarily but I have also used Kodak and a department store brands with similar results.  When you develop them you don't need to go to a camera shop, the local drug store or department store is fine.  Let them know you want all the pictures developed so that you get the pictures that they might think are bad ones.  These "bad ones" are normally your best ectoplasm mist photos.
* Digital Camera - Regardless of what you've heard digital cameras are great tools for ghost researchers.  Once upon a time they had their limitations and problems but that is no longer the case.  Not only do they allow you to see instantly if you have a positive photo, they can also take photos in limited infrared range of light.
Flashlight w/ spare batteries - a common sense item.  Remember to bring spare batteries for everything.  Due to spirit activity, batteries often run down very fast and you don't want to miss anything because of dead batteries.   I recommend using a red lens flash light to help preserve your night vision.  More info on red lenses and how to make your own here.
First aid kit - just in case, it's very easy to trip in the dark and get cut.
Notebook w/ pens and pencils- you need to write and log in everything  that happens.  If you don't then you really don't have much research information.   An example of this is one investigator gets a EMF reading that's high and never writes it down.  Another investigator takes a picture of the same area but is not aware of the reading and gets a anomalous image.  Without that EMF reading the picture may be good evidence, but with a report noting the reading, the picture greatly increases in evidence value.  Many investigators use a pocket tape recorder in stead and that is fine, just make sure you have spare batteries and tapes.
* Jackets or weather appropriate clothes - if you are cold you are not at your best and your observation skill could suffer, pretty common sense.
* Watch - so you can log in the times of events and your arrival and departure.
Advanced and Optional
Video camera  (optional tripod) - Video cameras are an important instrument for an investigation.  Unlike still cameras they provide us with constant visual and audio surveillance for review and observation.  The video cameras we use are equipped with infrared capability and this is the mode we use.   With video any phenomena occurring can be documented in its entirety.  This will show the length of time the phenomena occurs, what is happening, the conditions surrounding the phenomena, and possibly even the cause of the phenomena..   The Sony line of camcorders has an infrared night shot feature that enables you to video tape in complete darkness and see beyond what the human eye can see.    You can use these on tripods or walk around with them.   You should also invest in an infrared light extender which will help your camera see in the darkest places and make the quality of the video better.
Tape recorder w/ external microphone and high grade tapes -  recorders or digital voice recorders are with out a doubt one of the most important pieces of equipment that you should have in you investigators toolbox.  audio recorders are used for many different purposes throughout an investigation.  Recorders are used for interviews, spontaneous thoughts,  your notes and electronic voice phenomena (EVP).  You have to use a external microphone when recording EVPs (ghosts voices).  If you rely on the internal microphone you will also be recording the internal gears and motors and this will make your tape worthless.  Any sound you hear on the tape could not be used as evidence because of this, so use the external mic, they are pretty inexpensive.  The type of tape that is most often recommended is high bias tapes or metal tapes.
Digital audio recorders - This recorder is small and easy to carry.  You can also use the voice activation feature so there is less audio to review.    I use this for my notes as well.  Most units record the time of the recording as well which is very useful.  When using audio recorders be sure to state the location, time of investigation, and investigators names.  When recording investigators names it would be wise to have each individual present state their own names, which will make it easier for distinction amongst voices heard on the tape during review.  Voice activation mode should be deactivated on tape recorders during use when electronic voice phenomena is trying to be achieved due to the fact that it usually cuts off beginnings of words, sentences, and phrases.   This is not necessary with digital recorders and they actual seem to work better in voice activation mode.
* EMF Detector -  The Electromagnetic Field Detector, also known as an EMF, is the modern day ghost researcher's tracking device, a very important piece of equipment.  With this instrument it is possible to locate and track energy sources.   It will detect fluctuations in electromagnetic fields and low strength moving EMF fields that have no source.  It is a common theory that spirits disrupt this field in such a way that you can tell one is present by higher than normal readings with this meter.  Before using the EMF as a ghost research tool on an investigation be sure to walk around the area and take initial readings around energy sources such as light poles or electrical outlets to be sure of the readings you receive while scanning the area during the investigation.  Most units when purchased come with a manual describing most household and major appliances and their corresponding electromagnetic reading.   When using the EMF as a tracking device look for fluctuations of 2.0 to 7.0, this usually indicates spirit presence.  Anything higher or lower is normally has a natural source.
Cellular phone - if you have one it can come in handy in case of an emergency.
A Compass - it's a useful instrument to an investigator due to its compact size and low cost price.  When used on an investigation this will indicate spirit presence when the needle cannot come to a precise heading or spins/moves erratically.    This works on the same principle as a EMF meter.
Candles & matches - batteries often run low during hunts so you may run out of them and still need a light source.  Another good idea is a camping lantern that runs on lamp oil.   Be careful using the candles around motion detectors, they will set them off.
* Motion Detectors - these can be used to sense movements by often unseen forces or spirits.  You can get battery operated ones for about 20 dollars and they are great for inside but I have seen them used successfully outdoors as well, just watch the placement.  You don't want a tree branch setting it off.
Thermometer or Thermal Scanner - Thermometers are an instrument that is also very useful   There are two types used regular digital thermometers and infrared non contact thermometers.  When used on an investigation this will aid as a detection system for spirit presence.  Rapid temperature drop of 10 degrees of more could indicate spirit presence.   I recommend using the infrared non contact thermometers but cause they react in less than a second to a temperature drop and you can scan a large area quickly.
Hand Held Radios  -   Or Walkie Talkies are very useful in a large outdoor area and a building with groups spread out in various rooms.  They could be great in emergency situations or just to rotate groups.  Be sure to be aware they could interfere with your EVP recording though.


American Indians: limikkin or skin walkers.
Argentina: A fox-like werewolf lobizón or lobisón as well as werejaguars know as runa-uturungu.
Brazil: lobisomem. There are also boto, a river dolphin that transforms into a boy, and a uirapuru - a small brown bird that transforms into a boy.
Bulgaria: vrkolak.
Canada: bearwalker.
Chili: The chonchon shapeshifter is a witch that transforms into a vulture.
China: Lang Ren.
Ethiopia, Morocco and Tanzania: The boudas is a sorcerer/blacksmith that changes into a werehyena. It often wears an ornament from its human form by which it may be recognized.
France: loup-garou is prevalent in France with the Beast of Gevaudan being the most famous documented case. Then there is the bisclavret which is a werewolf that cannot return to human form unless it can put its clothing back on.
Finland: ihmissusi.
Greece: vrykolaka is a catchall word for werewolf, vampire or sorcerer. The word lycanthropy, from the ancient werewolf-king Lycaeon, originated here.
Haiti: loup-garou can change into anything, both plant and animal.
Iceland: A hamrammr (from old Icelandic literature) is a werecreature that shifts into the form of the animal it has most recently eaten. Its strength increases with each animal that it consumes. The current (and more correct) word for werewolf is varulfur.
India: rakshasa or raghosh is a shifter who can change into any animal it wants and is characterized by its large size and color of hair (red or blond).
Indonesia (Bali): layak(Leak) is a spirit that shapeshifts into humans, animals or objects and will cause mishaps, illnesses or even death.
Ireland & Scotland: The selkies are seals that take off their skins to become human. Dark-haired Celts may have their geneology explained via the selkies. Selkies are helpful creatures who watch over fishermen.
Italy: lupo mannero or licantropo s an Italian werewolf. The "Benandanti' were werewolves that left their physical bodies behind to become wolves at which point they would go to the underworld to fight witches.
Japan: The most popular werecreatures in Japanese folklore is the kitsune (fox) and the tanuki or mijina (raccoon dog or badger). The kitsune is usually a female, and the tanuki, a male. Collectively, shapeshifters are called henge.
Kenya, Africa: The ilimu is a man- eating shapeshifter that starts out as an animal, but can shift into the form of a man.
Latvia: vilkacis, meaning "wolf eyes" or "werewolf," is a shapeshifter that is usually evil, but occasionally offers treasures.
Lithuania: vilkatas is the Lithuanian version of the werewolf.
Mexico: nahaul is a werecreature that can turn into a wolf, large cat, eagle or bull.
Native Americans: Many different types of "skin walkers such as the Navajo Indians' skinwalkers, the Mai-Coh and the. Mohawk Indians limikkin.
Normandy, France: lubins or lupins look like wolves, but can speak and are very shy.
Norway and Sweden: eigi einhamir (not of one skin) has the ability to change into a wolf by wearing a wolfskin.
Panama: Tula Vieja has been and continues to be sighted in Panama on a regular basis. The creature takes the form of a very, very old woman or witch (bruja) with a crow's foot for a right hand. This child-eating shifter haunts all places dark and dismal, waiting to take anyone back to Hell with her that she can get her claw/hand on.
Persia: The Persians have a creature similar to the Indian rakshasa that pretends to be a harmless animal. It often attacks travelers.
Philippines: The aswang is a vampire-werewolf who transforms from a human to a canine form at night, and eats human flesh. The aswang also manifests itself as a decaying corpse that has been severed at the waist (in other words...it has nothing from the waist down)... with batwings. They are very closely related to the Berbalang ghouls of legend.
Portugal: The bruxsa or cucubuth is a vampire-werewolf that consumes both flesh and blood. The lobh omen would be your everyday werewolf.
Russia: The wawkalak is a werewolf who has been transformed as a punishment of the Devil. Not considered frightening by friends and neighbors.
Russia, Central: The bodark is a Russian name for the werewolf.
Scandinavia: The varulv much prefers beer to human flesh. Scandinavia is also home to the berserker (bearskin). There is also the ulfheobar (wolfskin), which is usually lumped in with berserker.
Serbia: The wurdalak is a werewolf that died and became a vampire.
Slovakia: The vlkodlak is transformed into a werewolf by the sorcery of another. It usually shies away from people.
South America: Kanima, a jaguar-shaped spirit that seeks and kills murderers.
Spain: The Spanish werewolf, or lob hombre, prefers pretty gemstones to human flesh.
United States: Native Americans have many different types of "skin walkers" (see above). There are wererats that are particularly rampant around Pennsylvania. The wererat skulks around at night, and prefers carrots with ranch dressing to human flesh.
A werewolf or werwolf, also known as a lycanthrope (from the Greek λυκάνθρωπος: λύκος, lukos, "wolf", and άνθρωπος, anthrōpos, man), is a mythological or folkloric human with the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature, either purposely, by being bitten or scratched by another werewolf, or after being placed under a curse. This transformation is often associated with the appearance of the full moon, as popularly noted by the medieval chronicler Gervase of Tilbury, and perhaps in earlier times among the ancient Greeks through the writings of Petronius.
Werewolves are often attributed super-human strength and senses, far beyond those of both wolves or men. The werewolf is generally held as a European character, although its lore spread through the world in later times. Shape-shifters, similar to werewolves, are common in tales from all over the world, most notably amongst the Native Americans, though most of them involve animal forms other than wolves.
Werewolves are a frequent subject of modern fictional books, although fictional werewolves have been attributed traits distinct from those of original folklore, most notably vulnerability to silver bullets. Werewolves continue to endure in modern culture and fiction, with books, films and television shows cementing the werewolf's stance as a dominant figure in horror.
How to Spot a Werewolf
As with witches, finding a werewolf largely seems to be a matter of looking hard enough. Some of the warning signs, according to the world's myths, are:
  • Red hair
  • Born on the 25th of December
  • Eyebrows join in the middle
  • Index and middle fingers are of the same length
  • Love of rare or raw meat
  • Hairs on the palms of the hands
  • Hair on the inside of the skin (that seems like a tough one to check!)
  • Will change back to a human if you throw a piece of iron or steel over its head when in animal form.
Description (Part 1)
Vampires are mythological or folkloric beings who subsist by feeding on the life essence (generally in the form of blood) of living creatures, regardless of whether they are undead or a living person. Although vampiric entities have been recorded in many cultures and according to speculation by literary historian Brian Frost that the "belief in vampires and bloodsucking demons is as old as man himself", and may go back to "prehistoric times", the term vampire was not popularized until the early 18th century, after an influx of vampire superstition into Western Europe from areas where vampire legends were frequent, such as the Balkans and Eastern Europe, although local variants were also known by different names, such as vampir (вампир) in Serbia and Bulgaria, vrykolakas in Greece and strigoi in Romania. This increased level of vampire superstition in Europe led to mass hysteria and in some cases resulted in corpses actually being staked and people being accused of vampirism.
While even folkloric vampires of the Balkans and Eastern Europe had a wide range of appearance ranging from nearly human to bloated rotting corpses, it was the success of John Polidori's 1819 The Vampyre that established the charismatic and sophisticated vampire of fiction as it is arguably the most influential vampire work of the early 19th century inspiring such works as Varney the Vampire and eventually Dracula.
Description (Part 2)
Vampirism has been around as long as humanity itself, and some vampires are a few thousand years old. They are not evil, or at least not any more so than they were as ordinary humans before being turned. Their most important law, truthfully perhaps their only law, is that no human is ever turned without his or her willing consent. There have been renegades who disregarded this law, but they are hunted and destroyed by other vampires when discovered.
 Like normals, vampires socialize according to personal preference; some prefer solitude and sometimes make their own fledglings believe that being alone is inherent to the vampiric state. Others enjoy close ties with others of their kind and some with humans as well. The strongest bond, and one that is usually unbreakable, is between sire and fledgling. Part of that is due to ties usually developed before the fledgling is turned and part from the mental ties between them.
 Vampires do have a variety of powers including the ability to read a human's mind if they concentrate on it and to mesmerize a human and also to cause him or her to forget something that happened, either completely or faded to a dream. Mental communication between vampires is as easy as verbal speech if neither party is shielding himself. While they don't have the ability to turn into bats or wolves--and curse Bram Stoker for his dramatization of them!--they can turn to mist. Or rather, they can thin themselves to near transparency, more to the point of seeming to be mist, or still more until their very molecules are so diffuse that they can pass through solid objects. All of these powers are inherent to the vampire and grow as they age and become more powerful, so an older vampire is usually going to be stronger in all of his abilities than a younger; however, the stronger the sire, the stronger the fledgling as well, so some new vampires, if their makers were old and/or powerful, are as strong as or stronger than others centuries old who had younger, weaker makers.
 While they are sensitive to sunlight, it does not incinerate them. A new vampire can be seriously burned by exposure to direct sunlight, but as with their other abilities, their tolerance for sunlight increases relative to their age and strength. Older vampires can easily lie out on a sunny beach and tan, without humans' worries about skin cancer, as can fledglings created after they reached that state. The initial sensitivity does make most of them prefer the night, at least at first, but vampires can function quite well during the day. They require very little rest and usually make do with catnaps, preferably with their mate if they're lucky enough to have one.
 Their saliva contains a powerful healing agent, so after feeding on an unaware human, a few licks completely heal the bite marks, leaving no trace. It can also heal other wounds and bruising, giving vampires a true healing touch. They are completely immune to all human diseases, including those of the blood, though a healthy human tastes better to them.
 While they can subsist for long periods of time without feeding, especially when older, or on another vampire's blood, they do require at least occasional human blood and will enjoy it even daily if it's freely available. They can consume ordinary food and drink, which still tastes the same to them, though not in excess; however, they gain no nutrition from it.
 Religious objects have no effect whatsoever on vampires, aside from possible reverence if they happen to be symbols of the specific vampire's own beliefs. Admittedly, some vampires, particularly those sired in the last century, believe otherwise, but that is a result of not being properly taught about their new state by their sires. Older vampires try to correct the situation whenever they run into one of these uninformed youngsters, but if the young vampire is a danger to humans, they will regretfully destroy him.
 Vampire sexuality is much freer than that of most humans. They are as accepting of same-sex partnerships and permanent trios or more, as of heterosexual couples. Obviously, the preferences a vampire had before being turned carry over, but even the most rigid heterosexual has been known to become more open over time.
 For the most part, vampires are very like the humans they once were, with the added wisdom of years or even millennia of experience and the pleasures of a perpetually youthful body.

Identifying vampires

Many elaborate rituals were used to identify a vampire. One method of finding a vampire's grave involved leading a virgin boy through a graveyard or church grounds on a virgin stallion—the horse would supposedly balk at the grave in question. Generally a black horse was required, though in Albania it should be white. Holes appearing in the earth over a grave were taken as a sign of vampirism.
Corpses thought to be vampires were generally described as having a healthier appearance than expected, plump and showing little or no signs of decomposition. In some cases, when suspected graves were opened, villagers even described the corpse as having fresh blood from a victim all over its face. Evidence that a vampire was active in a given locality included death of cattle, sheep, relatives or neighbours. Folkloric vampires could also make their presence felt by engaging in minor poltergeist-like activity, such as hurling stones on roofs or moving household objects, and pressing on people in their sleep.

Protection

Apotropaics, items able to ward off revenants, are common in vampire folklore. Garlic is a common example, a branch of wild rose and hawthorn plant are said to harm vampires, and in Europe, sprinkling mustard seeds on the roof of a house was said to keep them away. Other apotropaics include sacred items, for example a crucifix, rosary, or holy water. Vampires are said to be unable to walk on consecrated ground, such as those of churches or temples, or cross running water. Although not traditionally regarded as an apotropaic, mirrors have been used to ward off vampires when placed facing outwards on a door (in some cultures, vampires do not have a reflection and sometimes do not cast a shadow, perhaps as a manifestation of the vampire's lack of a soul). This attribute, although not universal (the Greek vrykolakas/tympanios was capable of both reflection and shadow), was used by Bram Stoker in Dracula and has remained popular with subsequent authors and filmmakers. Though folkloric vampires were believed to be more active at night, they were not generally considered vulnerable to sunlight. Some traditions also hold that a vampire cannot enter a house unless invited by the owner, although after the first invitation they can come and go as they please.
 Methods of destroying suspected vampires varied, with staking the most commonly cited method, particularly in southern Slavic cultures. Ash was the preferred wood in Russia and the Baltic states, or hawthorn in Serbia, with a record of oak in Silesia. Potential vampires were most often staked though the heart, though the mouth was targeted in Russia and northern Germany and the stomach in north-eastern Serbia. Piercing the skin of the chest was a way of "deflating" the bloated vampire; this is similar to the act of burying sharp objects, such as sickles, in with the corpse, so that they may penetrate the skin if the body bloats sufficiently while transforming into a revenant. Decapitation was the preferred method in German and western Slavic areas, with the head buried between the feet, behind the buttocks or away from the body. This act was seen as a way of hastening the departure of the soul, which in some cultures, was said to linger in the corpse. The vampire's head, body, or clothes could also be spiked and pinned to the earth to prevent rising. Gypsies drove steel or iron needles into a corpse's heart and placed bits of steel in the mouth, over the eyes, ears and between the fingers at the time of burial. They also placed hawthorn in the corpse's sock or drove a hawthorn stake through the legs. In a 16th-century burial near Venice, a brick forced into the mouth of a female corpse has been interpreted as a vampire-slaying ritual by the archaeologists who discovered it in 2006. Further measures included pouring boiling water over the grave or complete incineration of the body. In the Balkans a vampire could also be killed by being shot or drowned, by repeating the funeral service, by sprinkling holy water on the body, or by exorcism. In Romania garlic could be placed in the mouth, and as recently as the 19th century, the precaution of shooting a bullet through the coffin was taken. For resistant cases, the body was dismembered and the pieces burned, mixed with water, and administered to family members as a cure. In Saxon regions of Germany, a lemon was placed in the mouth of suspected vampires.

Bobby Singer

Full Name : Robert Stephen Singer
Episode Count : 25
Played By : Jim Beaver
Height : 6'1''
Eyes : Blue
Occupation : Auto Wrecker/ Hunter
Specialties : Research, Ritualistic Spells, Combat, Exorcisms, Catalogin
 Spouse : Karen Singer, deceased
Address : South Dakota
 Bobby is a hunter like the Winchesters, though he seems to stay fairly stationary. He wears a lot of flannel and is almost always seen in a trucker's hat. He runs an auto salvage yard as his day job, and is a go-to guy for supernatural research. He became involved in the hunt when his wife became possessed and he was forced to kill her, because of his lack of supernatural knowledge at that time. He seems to have amassed quite a bit of knowledge over the years (being the first to deduce on his own that Meg was in fact possessed), plus his house is full of bookcases and stacks of books about the supernatural world and the things hunters go after. He and John Winchester were old friends, though they had a falling out prior to the onset of the series. According to Dean Winchester during Bobby's first appearance, the last time Bobby and John met prior to the show, Bobby almost "filled him with buckshot," but they made peace and were working together again before John's death.

  • He had/has a dog named Rumsfeld (seen only once).
  • He owns and runs an auto salvage yard. His day job as Salvager
  • He owns a blue Ford tow-truck with South Dakota plates: 9NO3L1
  • He owns a 1971 Chevrolet Chevelle
  • His name is an in-joke - it's the same as that of executive producer Bob Singer.
  • Pattern of choice: Flannel shirts.
  • Head gear of choice: Trucker’s Hat.

Castiel

Full Name : Castiel
Species : Angel
Related Date : November 22, 2008
Angel Of : Thursday
Symbol : The Archer
First Appearene : Lazarus Rising
Hair : Brown
Eyes : Blue
 Occupation : Angels - Help The Boys
CASTIEL IN MYTHOLOGY
The Angel Of : Thursday, New Changes, Travel
Description : Castiel is an Angel of Thursday and will help anyone born on this day or anyone who asks for help on this day. The Angel can help us if there are changes in our life which may involve a lot of travelling or moving to a new country and we need guidance
Colours : Pastel Green
 Season : Autumn
 Month : November
Day : Thursday
 Keywords : Beginnings, Passion, Understanding
 Gemstones : Topaz
 Symbol : The Archer
Tarot : Temperance
 IN SUPERNATURAL
Castiel (played by Misha Collins) first appears in episode 4.01 "Lazarus Rising", as the "Angel of the Lord" who pulls Dean from Hell. He tries to communicate with him twice after his resurrection, but fails to do so after incorrectly assuming Dean is capable of withstanding the power of his voice. He later meets with Dean within the body of a human host, and tells him that he had raised him because God has work for him to do. Dean is skeptical, but both Bobby and Sam believe the claim to be true, as there is no other being that they can find or know of that is capable of pulling a soul out of Hell and that is also immune to all the known methods of killing supernatural creatures.
In episode 4.02, Are You There, God? It's Me, Dean Winchester, Castiel appears to Dean again, congratulating him for dealing with the Witnesses. However, Dean is angry with him for knowing about the event but not assisting them. Castiel explains that he was busy on other battlefields, and tells Dean of the importance of the Witnesses and how they are just one of 66 seals. Upon more questioning, the angel reveals that Lilith is breaking the seals in order to free Lucifer, an event they are trying to stop at all costs. After some more condescending remarks from him, Castiel tells Dean that "six of his brothers" had died that week, and if Dean didn't want to be sent back to Hell, he had better show some respect.
Castiel later sends Dean back through time in episode 4.03, "In the Beginning", to when Azazel had made a pact with Mary Winchester to show Dean all that they know of the demon's plan. However, he admits that they are unaware of the main goal that he had for his psychic children. When Castiel returns Dean to the present, he tells him that they are unsure of Sam's part in Azazel's plan and that Sam is headed down a dangerous road. Pointing out that Sam, who had left in the night to go with Ruby, is not in the hotel room, Castiel tells Dean of his brother's location and gives an ultimatum: either stop Sam, or the angels will.
In episode 4.07 "It's The Great Pumpkin, Sam Winchester", Castiel meets Sam in person for the first time. Although Sam is humbled and awed by his presence, the angel is initially hesitant to even shake Sam's hand (although eventually does so) but proceeds to shatter many of Sam's illusions about angels by referring to him as "the boy with the demon blood". He then begins to speak with Dean about the witch the brothers were hunting, warning them that she sought to break one of the 66 seals. He reveals that they cannot allow another seal to be lost, having brought a "specialist" angel, Uriel, to smite the entire town in an effort to destroy the witch. Both Sam and Dean are understandably upset that they would consider such a method, and Dean eventually manages to convince them otherwise by refusing to leave the town. Being important to heaven, and seemingly God, the angels wouldn't dare kill him. Castiel, having appeared already reluctant to carry out his supposed orders, allows Dean to do as he wishes. In a later conversation with Uriel, he chastises his partner for insulting humanity by referring to them as "mud monkeys", and tells him that they must continue following their "true orders." After the Winchester brothers manage to vanquish the demon Samhain, Castiel pays Dean another visit, revealing to him that their real orders were to follow his orders. He then tells Dean that he finds humans to be "works of art," being creations of his Father, and that he was praying that he would choose to save the town. He then confesses, in confidence, that he sometimes has doubts about distinguishing what is truly right and what is truly wrong any more. He leaves Dean with a warning that Hell would be brought to earth if they failed, and that he doesn't envy Dean the weight on the his shoulders.
In episode 4.09 "I Know What You Did Last Summer", Castiel returns with Uriel seeking Anna Milton, a girl with a special ability to "hear" all the communications between the angels. They plan to kill the girl, though for reasons beyond the brothers' initial understanding. It is later revealed in Heaven and Hell that Anna was once an angel, and that she outranked Castiel much in the same way he is above Uriel. Thus, not only could she be interrogated by Hell for what she can hear, but also of what she already knows of Heaven. Though the group managed to escape him and Uriel, the two angels eventually track them down with information from a reluctant Dean. They had threatened to send him back to Hell, and although he still resisted, he eventually relented when they threatened to kill Sam as well. Castiel chose not to deliver this message, as according to Uriel, he liked Dean too much.
Once there, Castiel expresses regret at having to kill Anna. She coolly replies to him that he couldn't feel the full scope of that emotion. Before they can carry out their plan, however, they are confronted by Alistair and two of his demon minions. A fight ensues, and Castiel attempts to destroy Alistair while Uriel deals with the others. Unfortunately, Alistair proves far stronger than he imagined, and not only rebuffs the angel's attempts, but easily knocks him down with a single strike. The demon then begins to chant a spell of an unknown purpose, which seems to be potent enough to strike fear in Castiel. He is saved by Dean, and then all of them are rescued when Anna regains her grace and, with it, her angelic powers. Although Uriel nearly vents his frustration on Dean, Castiel stops him, and the two leave peacefully.
 POWERS AND TRAITS
As an Angel of God, Castiel is an extremely powerful being. Merely perceiving his actual form typically results in blindness, as the appearance of his natural "visage" is so overwhelming that it is capable of burning a individual's eyes from their sockets, including those possessed by a demon. However, according to Castiel himself, certain "special people" are able to tolerate his true appearance and voice. He initially believed Dean to be one of these special individuals, yet his ignorance led only to two failed attempts to contact Dean. Apparently, one can protect themselves from such personal damage by shielding their eyes, and perhaps their ears, from the presence of a Angel, as demonstrated by Sam and Dean in "Heaven and Hell".
Castiel possesses astounding power, though his abilities are apparently not completely limitless. He is apparently immortal and invulnerable to mortal harm. At the end of "Lazaras Rising", he absorbed several shotgun blasts directly to the chest of his host, which did not so much as faze him. He is capable of possessing a Human and fully utilizing their body, yet he claims that his host is, or possibly was, a "devout man who prayed for it". This possibly indicates that Castiel is adverse to possessing a sentient being, and would not had done so if the man had not prayed for it, though he has not appeared to be particularly fazed by this. Castiel typically displays very little emotion and always exhibits an extremely somber disposition. He has not been observed to smile or express any strong emotions. According to the fallen Angel Anna, Angels possibly do not possess the ability to truly feel emotion. However, Castiel frequently exhibits what could be referred to as friendly affection towards Dean, and seems to at the very least come close to expressing regret, hesitance, and anger several times.
Castiel also possesses the ability to seemingly vanish and materialize from thin air. How he accomplishes this has not been elaborated on, yet as he is an Angel and possesses wings, he could possibly be flying from one place to another, only moving so fast as to become unperceivable. Another possibility is that he possesses an ability to teleport, though flying seems to be more likely, as both he and his partner have been observed suddenly appearing at a location accompanied by the sound of flapping wings and a sudden rush of air. Though he typically seems to attempt to avoid fighting, he is a very formidable opponent when need be, and is apparently practically unstoppable when facing mortal beings. As Uriel exhibited superhuman strength when battling two demons in the episode "Heaven and Hell", Castiel most likely possesses such physical power as well. He possesses the ability to kill or exorcise a demon simply by touching his palm to the forehead of it's host, yet the demon Alastair proved to possess complete immunity from such an attack. Castiel usually deals with trobelsome Humans by touching his finger to their foreheads, which apparently results in instant unconciousness. He is also fully immune to every defense used against demons and other supernatual entities, such as salt barriers and Ruby's Dagger.
Castiel also possesses the ability to bend time and teleport himself and another backwards through time. Perhaps Castiel's most impressive ability observed to date was his removal of Dean's soul from Hell and the apparent resurrection of Dean that followed. Apparently, Castiel is not only capable of entering and exiting Hell at will and without harm, but also of extracting a particular soul in the process. Castiel also appears to be capable of projecting at least a portion of his true self from his host, as at the end of "Lazarus Rising", he was able to display the shadows of his wings to Dean as proof that he was in fact what he claimed. Despite his vast power and knowledge, however, Castiel is not completely immune to harm. He can apparently be hurt and killed by powerful demons. Also, in the episode "Are you there God? It's me, Dean Winchester", he claims to Dean that six of his "brothers" were recently killed in battle, indicating that Castiel himself and Angels in general are not fully immune to death and harm.
Full Name : Samuel winchester
Date Of Birth : May 2, 1983
Date Of Death : May 2, 2007
Date Resurrected : May 2, 2007
Place Of Birth : Lawrence, Kansas
Height : 6'6" (according to the mug shots in Folsom Prison Blues).
Hair : Brown
Eyes : Hazel
Occupation : Hunter, Former Student
 Specialties : Hunting, Research, Exorcisms
 SAM GROWING UP
 Sam was born on May 2, 1983 to John and Mary Winchester in Lawrence, Kansas. He was the couple's second-born child and younger son, four years younger than his older brother, Dean. Sam stands at 6' 4" tall.
Sam is different from his older brother, in that he is sensitive, rational, more innocent, and seemingly more concerned with living a "normal life" than his brother; in spite of this, it is apparent that he would do anything for Dean. He also rebelled against his father's attempts to raise him as a demon hunter and enrolled in Stanford University.
When Dean came to ask Sam for his help in the first episode, the viewers are introduced to Jessica, Sam's girlfriend. It is apparent that Sam was somewhat popular, despite no one knowing what it is his family really does. His brother Dean is the only one allowed to call him by his nickname, "Sammy." Sam has also had more love interests than Dean, although Dean has had a few flings on the show.
Although this is the Sam the viewers have come to love in Seasons 1 & 2, Sam has slowly become more and more hardened and cold hearted as Season 3 continues on. This is most likely a result of trying to become more like Dean so he can help Dean get out of 'the Deal.'
TIMELINE LEADING UP TO THE SERIES
‡ Age 6 months - Mary was killed
‡ Age 6 - Attacked by a Shtriga
‡ Age 8 - Gives Dean the amulet meant for John as a Christmas gift
‡ Age 12 - Wins a Division Championship Soccer trophy
‡ Age 18 or 19 - Leaves his family to study at Stanford
‡ Age 20 - Starts dating Jessica Moore
‡ Age 22 - Dean turns up and begs him to help find John. Jessica is killed.

WEAPONRY
Sam uses a chromed Beretta 92fs loaded with silver rounds and uses a pistol grip 4-shelled 12 gauge shotgun loaded with rock salt. Is also very talented at hand to hand combat shown in season 1 episode 1 when he fights Dean in his dorm room. However, Dean appears to be the more skilled of the two when it comes to hand-to-hand, something Sam would never admit.
Though Sam is usually more concerned about not hurting the hosts and others possesed by deamons, he has actually used The Colt on more occasions than any other known person, including the original hunter. However, as of the end of the third season he has only killed three demons with the weapon, the same number as Dean.
At the end of the third season Sam loses possession of The Colt, but he now has possession of Ruby's Dagger, upon the death of Dean and Ruby's absence.
 EQUIPMENT
In Season One, he owns what appears to be a Dell Inspiron 6000 laptop, which he uses to gather information for hunts. The first time Sam uses the laptop is in the second episode "Wendigo", where he plays a video message. His possession of the laptop is ambiguous at this point because it is unsure what he did and did not salvage from the fire at Stanford in the pilot episode. In that same episode, his brother Dean makes references using computer software which leads viewers to believe that Dean may, in fact, be the owner of the laptop. In "Tall Tales," Sam claims ownership of the laptop, accusing Dean of misplacing it. In the beginning of Season Two, when Sam and Bobby Singer are surveying the wreckage of the totaled Impala, Sam pulls the broken PC from the passenger seat. Then, in "Crossroad Blues," Sam is seen using an Apple 15" PowerBook or MacBook Pro, though interestingly, its display shows a Windows OS. Sam also appears to own a Verizon-branded Motorola Q which has on at least one occasion (in "Hollywood Babylon") been used to visually track unseen ghosts. This phone however was destroyed in the third season episode "Fresh Blood."
POWERS, SKILLS AND ABILITIES
Sam exhibits both telekinetic and precognitive abilities at various times throughout the show. His telekinesis onscreen is limited to a single incident wherein he was under extreme stress and pressure, while his precognitive abilities, manifesting as dreams and visions of others' deaths, started prior to the first episode with dreams of Jessica's death, and continued throughout the first two seasons. Sam stated that visions stopped with the death of Azazel at the end of Season Two; Azazel is assumed to have given Sam and the other psychic children their gifts. However, according to Ruby, his powers are simply dormant. Ruby also states that if he was in full control of his power, he could blow away demons as powerful as Lilith with no effort. At the end of "No Rest For the Wicked", Sam demonstrates an ability to stop Lilith's attack, proving Ruby's theory correct.
Thanks to his training as a hunter by his father he is a skilled fighter, expert with firearms, shotguns, and melee weapons. Like his brother Dean he is skilled in many areas frowned upon by law, such as lock picking, computer hacking, car jacking and the list goes on. In the first two seasons he is often hesitant about using these skills because of his desire to be a 'normal' citizen, however this lessens over time. He has vast knowledge of the supernatural and is considered an "encyclopedia of weirdness." He is proficient in reading spells written in foreign languages such as Latin and more often then not is the brother stuck with doing the research for their latest hunt.

Tes Nen Kamu Di Sini/Test Your Nen Type Here


Translate (Terjemahan) :

Number one: One day while walking, you find two black cats.
What would you do? (Nomor 1 : Suatu hari saat berjalan, kamu menemukan 2 kucing hitam. Apa yang akan kamu lakukan?)
  1. Bring home (Membawa pulang)
  2. Do not take it home (Tidak membawanya pulang)

No. 2: After performing a number, what do you do next? (Nomor 2 : Setelah melakukan nomor 1, apa selanjutnya yang kamu lakukan?)

  1. It remains to be carrying and caring for cats no matter what the terms / conditions.(Tetap harus membawa dan merawat kucingnya tidak peduli apapun syarat/kondisinya.)
  2. Want to take care of, but are not allowed.  So I am looking for someone else to take care of (Ingin merawat, tapi tidak diizinkan. Jadi saya mencari orang lain untuk merawatnya)
  3. Do not want to take care of him, let someone else (Tidak ingin merawatnya, biarkan orang lain saja)
  4. I can not take care of her at home (Saya tidak bisa merawatnya di rumah)
  5. Black cats bring bad luck (Kucing hitam membawa sial)
  6. Now the cat is cute, but a time will be boring (Sekarang kucingnya lucu, tapi suatu saat akan jadi membosankan)
  7. Other (Lainnya)

Number 3: We woke up early morning, the sky looks a little cloudy.  According to weather forecast, the possibility of rain 40%.  What do you do if you want to go?
(Nomor 3 : Saat bangun pagi hari, langit terlihat sedikit mendung. Menurut ramalan cuaca, kemungkinan untuk hujan 40%. Apa yang kamu lakukan jika ingin pergi?)
  1. Think it will rain. So I bring any existing umbrella (Berpikir akan hujan. Jadi saya membawa sembarang payung yang ada)
  2. Think it will rain. So I just bring a folding umbrella (Berpikir akan hujan. Jadi saya membawa payung lipat saja)
  3. Not carrying an umbrella (Tidak membawa payung)

Number 4: You and your friend agree to meet somewhere to have fun. But, your friend's too late. How long will you wait?
(Nomor 4 : Kamu dan temanmu setuju untuk bertemu di suatu tempat untuk bersenang-senang. Tapi, temanmu terlambat. Berapa lama kamu akan menunggu?)
  1. Not waiting at all (Tidak menunggu sama sekali)
  2. Approximately 5 minutes (Sekitar 5 menit)
  3. Approximately 10 minutes (Sekitar 10 menit)
  4. Approximately 15 minutes (Sekitar 15 menit)
  5. Approximately 20 minutes (Sekitar 20 menit)
  6. Wait until coming (Ditunggu sampai datang)

Number 5: The opposite of number 5, now you come late. Your friend looks a little angry. What are you doing?
(Nomor 5 : Kebalikan dari nomor 5, sekarang kamu yang terlambat datang. Temanmu terlihat sedikit marah. Apa yang kamu lakukan?)
  1. Apologized and agreed to pay attention during the next three days (Minta maaf dan setuju untuk memperhatikannya selama 3 hari ke depan)
  2. Apologize hope he was not angry anymore (Minta maaf dengan harapan ia tidak marah lagi)
  3. Apologized and promised to come early next time (Minta maaf dan berjanji untuk datang lebih awal lain kali)
  4. Find some excuse that you will not be blamed (Cari-cari alasan supaya kamu tidak disalahkan)
  5. Find some excuse and hope that your friend was not angry anymore (Cari-cari alasan dan berharap agar temanmu tidak marah lagi)
  6. This sort of thing will not happen to me (Hal semacam ini tidak akan terjadi pada saya)

No. 6. When we wake in the morning, you've turned into an animal.  What animal will you choose?
(Nomor 6. Saat bangun pada pagi hari, kamu telah berubah menjadi seekor hewan. Hewan apa yang kamu pilih?)
  1. Sheep (Domba)
  2. Black leopard (Macan tutul hitam)
  3. Monkey (Monyet)
  4. Tiger (Harimau)
  5. Werewolf (Serigala jadi-jadian)
  6.  Pegasus (Kuda terbang)
  7. Lion (Singa)

Number 7: What's your excuse chose these animals "at number 6"? (Nomor 7 : Apa alasanmu memilih hewan tersebut "di nomor 6"?)

  1. Because I have a hunch that the animal had to choose (Karena saya memiliki firasat harus memilih hewan itu)
  2. Because I like the type of animal (Karena saya suka jenis hewan itu)
  3. Because I want change like animals (Karena saya ingin berubah seperti hewan itu)
  4. Origin select (Asal pilih)

Number 8: What lesson can you most? (Nomor 8 : Pelajaran apa yang paling kamu bisa?)

  1. Science "Science and mathematics" (Sains "Ilmu pengetahuan dan matematika")
  2. Language (Bahasa)
  3. Social sciences (Ilmu sosial)
  4. Art and Music (Seni dan Musik)
  5. Sport (Olahraga)
  6. Nothing specific (Tidak ada yang spesifik)

Number 9: The lesson of what you do not like? (Nomor 9 : Pelajaran apa yang kamu tidak suka?)

  1. Language Bahasa
  2. Social sciences Ilmu sosial
  3. Art and Music Seni dan Musik
  4. Sport Olahraga
  5. Nothing specific Tidak ada yang spesifik

Number 10: If you penjadi thief, what would you steal? (Nomor 10 : Jika kamu penjadi pencuri, apakah yang ingin kamu curi?)

  1. Another person's life (Nyawa orang lain)
  2. Money (Uang)
  3. Jewels and other precious stones (Permata dan batu-batu berharga lainnya)
  4. Artwork (Karya seni)
  5. Antiques (Benda antik)
  6. I will never become a thief! (Saya tidak akan pernah jadi pencuri!!)

CAUTION: 11-14 numbers of questions can be answered more than one. (PERHATIAN : pertanyaan nomor 11-14 bisa dijawab lebih dari 1.)

Number 11: From the following list, which is kelebihanmu? (Nomor 11 : Dari daftar berikut, manakah yang merupakan kelebihanmu?)

  1. Obey rules (Taat peraturan)
  2. Responsible (Bertanggungjawab)
  3. Trustworthy (Dapat dipercaya)
  4. Have expertise that can attract anyone's attention (Punya keahlian yang dapat menarik perhatian orang lain)
  5. Firm (Tegas)
  6. Easy to get motivated (Mudah mendapat motivasi)
  7. Having a mood that does not necessarily (Memiliki mood yang tidak tentu)
  8. Both in the field of music and painting (Baik dalam bidang musik dan melukis)
  9. Unique (Unik)
  10. Fully alert (Penuh waspada)
  11. Doing things his own way (Melakukan segala sesuatu dengan cara sendiri)


No. 12: Which of the list below that is your weakness? (Nomor 12 : Manakah dari daftar di bawah ini yang merupakan kelemahanmu?)

  1. No talent in the field of organization (Tidak berbakat dalam bidang organisasi)
  2. reckless (sembrono)
  3. play with people (suka mempermainkan orang)
  4.  hate on many people (benci pada banyak orang)
  5. stingy (pelit)
  6. do not believe in things that are not logical (tidak percaya pada hal-hal yang tidak logis)
  7. individualist (individualis)
  8. Do not care about anything to achieve your goals (Tidak peduli dengan apapun untuk meraih tujuanmu)
  9. Irritable (Mudah marah)
  10. Cries easily (Mudah menangis)
  11. slow (lambat)
  12. easy bothered by others (mudah dikerjai orang lain)

No. 13: Which among these people that you want to kill? (Nomor 13 : Manakah diantara orang ini yang ingin kamu bunuh?)

  1. The man who had killed his own family (Orang yang sudah membunuh keluarganya sendiri)
  2. People who've killed people I love (Orang yang sudah membunuh orang yang saya cintai)
  3. People who insult me (Orang yang menghina saya)
  4. People who want to kill me (Orang yang ingin membunuh saya)
  5. People who had already killed many people in front of me (Orang yang sudah membunuh banyak orang di depan saya)
  6. The man who betrayed me (Orang yang menghianati saya)

Number 14: Under no circumstances can you cry? (Nomor 14 : Dalam keadaan apa kamu bisa menangis?)

  1. When someone whom means for me is die (Saat seseorang yang berarti bagi saya mati)
  2. When sad or touched (Saat sedih atau tersentuh)
  3. As decided by the lover (Saat diputuskan oleh kekasih)
  4. When forced marriage (Saat dipaksa menikah)
  5. When watching a sporting event (Saat menonton pertandingan olahraga)
  6. We obtained a very important purpose (Saat memperoleh tujuan yang sangat penting)
  7. We make mistakes in their work (Saat melakukan kesalahan dalam bekerja)
  8. When alone (Saat sendirian)
  9. When I "Lectured to/Forced to" (Saat saya "digurui")
  10. When my self esteem wounded (Saat harga diri saya dilukai)
  11. When I betrayed by my friend (Saat saya dihianati oleh teman saya)
  12. I rarely cry (Saya jarang nangis)

CAUTION: question number 15-20 is the question "yes or no." (PERHATIAN : pertanyaan nomor 15-20 merupakan pertanyaan "ya atau tidak".)

Number 15: Do you think it is a great magician? (Nomor 15 : Apa kamu berpikir pesulap sangatlah hebat?)

  1. yes (ya)
  2. Not (Tidak)

Number 16: Do you think, really, if the police use violence when making arrests? (Nomor 16 : Menurutmu, benarkah jika polisi menggunakan kekerasa saat melakukan penangkapan?)

  1. yes (ya)
  2. not (tidak)

Number 17: Do you feel uncomfortable when your book shelf apart? (Nomor 17 : Apakah kamu merasa tidak nyaman saat rak bukumu berantakan?)

  1. yes (ya)
  2. not (tidak)

Number 18: Are you extremely loyal to your lover? (Nomor 18 : Apa kamu sangat setia pada kekasihmu?)

  1. yes (ya)
  2. not (tidak)

Number 19: I do not care about anything that happened while I was fine (Nomor 19 : Aku tidak peduli apapun yang terjadi selama aku baik-baik saja)

  1. Yes (Ya)
  2. Not (Tidak)

Number 20: I do not like to arrange something (Nomor 20 : Aku tidak suka mengatur sesuatu)

  1. Yes (Ya)
  2. not (tidak)

Ok, after you've finished selecting, click the button / text on the left to see the results.
If you want to reset the answer, click on the right. (
Ok, setelah selesai memilih, klik tombol/tulisan di sebelah kiri untuk melihat hasilnya. Jika ingin mereset jawaban, klik yang sebelah kanan.)

later, the results will be of type and points of each type of nen nen sequentially from kyouka, henka, houshitsu, gugenka, Sousa and the last tokushitsu. Nen type with the largest points indicate the type of your nen. (
nanti, hasilnya akan berupa tipe nen dan poin tiap tipe nen secara berurutan dari kyouka, henka, houshitsu, gugenka, sousa dan terakir tokushitsu. Tipe nen dengan poin terbesar menunjukkan tipe nen mu.)

The results I get are (Hasil yang saya peroleh adalah) :

Kyouka: 181
Henka: 236 -> type Nen of Yours (Tipe Nen mu)
Houshitsu: 40
Gugenka: 176
Sousa: 76
tokushitsu: 161

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