Medieval legend claims that demons, both male and female, sexually prey on human beings. The male demon is known as an incubus and the female is the succubus. They generally prey upon the victim when they are sleeping, though it has been reported that females have been attacked while fully lucid. One such event was covered in the book and subsequent movie, The Entity.
There are variations of this sexual demonic legend. In Zanzibar, what is known as the "Popo Bawa" generally preys on men and only in their own beds. In the Chilo‚ Province of Chile, a wretched little dwarf, known as El Trauco, woos young naive women and then seduces them. Ịn Hungary, a Liderc is a demonic sexual predator that flies under the cover of darkness and will appear as a wispy apparition or a fiery light.
 Any one of the above succubus' can be blamed for unexpected or unwanted pregnancies, especially in unmarried women, though one can imagine this might be a convenient fabrication to get out of unsavory rumors!
 Some confuse the incubus with the legendary "Old Hag" syndrome but it is not. The Old Hag episode is usually restricted to a feeling of great pressure on the chest and not a ghostly sexual encounter. Another difference between the incubus/succubus encounter from the Old Hag is that the former is not always unpleasant while the Old Hag is mostly accompanied by a feeling of death, suffocation and just trying to survive.
 Because the incubus and succubus are generally experienced during the sleep state or coming in and out of it, experts feel that it is an imaginary experience and not a real one, however, telling this to the person who has just gone through it, they find that hard to believe as it feels as real as intercourse itself. Who can say for certain if these events are real or imagined but until you've experienced yourself it's hard to determine or judge.
If we adhere to theory -- ghosts are deceased humans, while demons and angels are not of earthly origin. Both are known to have stronger powers than your average ghost. You'll find a demon more apt to move objects and possess the human body, just as you'll find an angel more awe inspiring and willing to help the suffering human condition than a ghost.
 Why would a demon be stronger than a ghost, or deceased human? Depending on our beliefs, we can understand why angels, blessed with powers from higher dimensions are maybe stronger than deceased humans, but why a demon? In fact, why either entity since we too are of the same cosmic fabric? If I had an answer it would be "experience" or that they have been in that realm for so much longer. When we cross over, that is relatively new territory for many souls. For demons and angels, this is their long endured habitat and home. The demon is cunning and the angel enlightened. Really, you can think of it as a good/bad adult (demon/angel) dealing with an inexperienced child (ghost). They hold the experience we lack and are full of tricks (demons), or miracles (angels) of which either inspire or frighten us. Ị also think miracles and tricks are inherent in us too, but they are more readily accessible and producible by these beings because this is what they have been doing for many life-times. I think our abilities and faults are a microcosm of theirs.
 With this said, it doesn't mean that ghosts cannot be the very thing angels and demons are. An entity, once human, can descend or ascend into either characteristic. A child, once loved on earth, can come back and lift the spirits (literally) of those most dear to it and be called an angel. A person who has crossed over from irreparably painful circumstances can spiral into negativity and do demonic things.
 We can surmise that to be demonic or angelic, versus ghostly, is an advanced stage of positive or negative, while a ghost is more inexperienced and neutral. In time, we too will be angelic or demonic, depending on the path our soul takes.
We have all been raised with ghosts in our lives. Cartoons, stories & Legends, Halloween, and deceased relatives that we wonder about. We all die so it's part of our heritage, no matter what culture that is. We know as far back as man has been writing symbols on walls that we've contemplated spirits from another realm.
Ghosts are more than deceased people. If they were just that, there would be nothing to talk about. Crossing over to the next dimension doesn't make you a ghost. Ịt's when you come back and let your presence be known among the living. They move an object, provide a fleeting glance, come to us in our dreams, and whisper to us though we may not be able to see them. They are souls that have something to show, do or say to us.
 Why do they come back? What is so compelling to them that they are not in final rest where they are in the afterlife? I think there are many reasons. For some, it's unfinished business. For others, it's pure love. They simply don't want to let go. Something strong exists within them to want to come back to this realm to hold dear, expose or endure something strong to them. I think it applies to the living as well. Why do we cling to thoughts of those that have passed, even to those that are still living? I guarantee you it's for many of the same reasons they do. Just because we leave this dimension doesn't mean we stop being human in our thoughts and desires. What we are here is what we take with us. The same love, fear, and desires don't cease when we do.
 I think ghosts are just those souls strong enough to break through the dimensions to express their will or cling to some past. There are several ways they can do this. One of the most common are those that have just recently crossed over. Their energy is still strong enough that it's possible for them to be seen and even communicated with just a few hours or days after their departure. One might call this their etheric presence. It fades shortly after the physical perishes but it too diminishes quickly, like an aura that no longer has a host.
 Equal to the pull of love is anguish. More than not, a ghost is a person whose life ended abruptly and sometimes violently. This can be known as a haunting because they are haunted by a life now gone. The haunting is from their thoughts and their presence become testimony to that.
 If you think about it, ghosts are just you and I. What will become of us when we move on? Will we come back? Will we want to? I guess we'll find out.
Definitions
- going to a place were there have been no sightings of ghosts and trying to catch some on film (video and photos), sounds, eyewitness, etc. (graveyards are the number one place to start, churches, schools and older buildings too) 
- going to a known haunted place and recording data (video, photos, audio, temperatures), notes, interviews and other evidence to prove/disprove the haunting and to assist the owners and the spirits in moving on and leaving the place if they want that.   The assistance can be either you directly assisting the owner with the situation or putting them in contact with experienced groups or individuals that  will try to resolve the situation.  Your assistance can be something as simple as educating them on what is going on and their options.
What you may Encounter: 
There are generally 2 types of spirits you may encounter.  One was a human at one time and it has remained on this level for some reason.  It may not know it's dead, may be held here by unfinished business, guilt, etc.  These spirits are like the person was when they were alive, so they could be good or bad, just like the living, but not normally dangerous.  This human spirit is the type you will encounter 95% of the time.  You could also witness a residual haunting which is just a playback of a past event.  This is just like watching a video from the past playing over and over.  The other type of spirit you may encounter were never human and are generally bad news.  You must be aware of  this type but not obsessed with them, the chances that you will encounter them in a regular ghost hunt are slim.  I have experienced both types and I just want to make you aware of their existence.  So be aware and protect yourself and you should have no problem.
 General Tips
Check out the area in daylight so you are familiar with the area. Look for dangerous places and obstacles that you will not be able to see in the dark.
Look for no trespassing signs. Make sure you are not trespassing. If you are on private property you are risking getting a ticket or arrested in some areas. You can get permission from many owners and or caretakers. We will often notify the local Police that we will be in a grave yard "taking pictures" so they are aware of our presence. If you are asked to leave do so immediately, you will not win this argument and you make other investigators look bad if you make a scene.
Make sure you bring you ID. (drivers license, etc.) so if you are questioned by the police you can prove who you are.
Never go alone. This is just common sense. If you get hurt, who will get help?
The best times are from 9pm to 6am, these are the psychic hours, but anytime can produce results. Photos have historically been better in the dark but don't let that discourage you from taking them during the day.
Find out all you can about the history of the locale. Newspapers, town historians, WWW and books can be helpful finding folklore or hard facts about the site. The books and web pages dealing with this type of info is enormous. We have a haunted places listing here with over 1000 places listed.
What to Bring
 The Basics
* 35mm Camera - Nothing fancy with at least  400 speed film.  800 speed film is also good at night but you'll have to test your cameras flash strength to see which speed works best for you.    Even those single use 35mm cameras have gotten good results.  If you are more experienced photographer you may want to try infrared film.  I have seen results from Polaroids but I suggest you only use these along with a 35 mm camera so you can compare the results.  I have used Fuji film primarily but I have also used Kodak and a department store brands with similar results.  When you develop them you don't need to go to a camera shop, the local drug store or department store is fine.  Let them know you want all the pictures developed so that you get the pictures that they might think are bad ones.  These "bad ones" are normally your best ectoplasm mist photos.
* Digital Camera - Regardless of what you've heard digital cameras are great tools for ghost researchers.  Once upon a time they had their limitations and problems but that is no longer the case.  Not only do they allow you to see instantly if you have a positive photo, they can also take photos in limited infrared range of light.
Flashlight w/ spare batteries - a common sense item.  Remember to bring spare batteries for everything.  Due to spirit activity, batteries often run down very fast and you don't want to miss anything because of dead batteries.   I recommend using a red lens flash light to help preserve your night vision.  More info on red lenses and how to make your own here.
First aid kit - just in case, it's very easy to trip in the dark and get cut.
Notebook w/ pens and pencils- you need to write and log in everything  that happens.  If you don't then you really don't have much research information.   An example of this is one investigator gets a EMF reading that's high and never writes it down.  Another investigator takes a picture of the same area but is not aware of the reading and gets a anomalous image.  Without that EMF reading the picture may be good evidence, but with a report noting the reading, the picture greatly increases in evidence value.  Many investigators use a pocket tape recorder in stead and that is fine, just make sure you have spare batteries and tapes.
* Jackets or weather appropriate clothes - if you are cold you are not at your best and your observation skill could suffer, pretty common sense.
* Watch - so you can log in the times of events and your arrival and departure.
Advanced and Optional
Video camera  (optional tripod) - Video cameras are an important instrument for an investigation.  Unlike still cameras they provide us with constant visual and audio surveillance for review and observation.  The video cameras we use are equipped with infrared capability and this is the mode we use.   With video any phenomena occurring can be documented in its entirety.  This will show the length of time the phenomena occurs, what is happening, the conditions surrounding the phenomena, and possibly even the cause of the phenomena..   The Sony line of camcorders has an infrared night shot feature that enables you to video tape in complete darkness and see beyond what the human eye can see.    You can use these on tripods or walk around with them.   You should also invest in an infrared light extender which will help your camera see in the darkest places and make the quality of the video better.
Tape recorder w/ external microphone and high grade tapes -  recorders or digital voice recorders are with out a doubt one of the most important pieces of equipment that you should have in you investigators toolbox.  audio recorders are used for many different purposes throughout an investigation.  Recorders are used for interviews, spontaneous thoughts,  your notes and electronic voice phenomena (EVP).  You have to use a external microphone when recording EVPs (ghosts voices).  If you rely on the internal microphone you will also be recording the internal gears and motors and this will make your tape worthless.  Any sound you hear on the tape could not be used as evidence because of this, so use the external mic, they are pretty inexpensive.  The type of tape that is most often recommended is high bias tapes or metal tapes.
Digital audio recorders - This recorder is small and easy to carry.  You can also use the voice activation feature so there is less audio to review.    I use this for my notes as well.  Most units record the time of the recording as well which is very useful.  When using audio recorders be sure to state the location, time of investigation, and investigators names.  When recording investigators names it would be wise to have each individual present state their own names, which will make it easier for distinction amongst voices heard on the tape during review.  Voice activation mode should be deactivated on tape recorders during use when electronic voice phenomena is trying to be achieved due to the fact that it usually cuts off beginnings of words, sentences, and phrases.   This is not necessary with digital recorders and they actual seem to work better in voice activation mode.
* EMF Detector -  The Electromagnetic Field Detector, also known as an EMF, is the modern day ghost researcher's tracking device, a very important piece of equipment.  With this instrument it is possible to locate and track energy sources.   It will detect fluctuations in electromagnetic fields and low strength moving EMF fields that have no source.  It is a common theory that spirits disrupt this field in such a way that you can tell one is present by higher than normal readings with this meter.  Before using the EMF as a ghost research tool on an investigation be sure to walk around the area and take initial readings around energy sources such as light poles or electrical outlets to be sure of the readings you receive while scanning the area during the investigation.  Most units when purchased come with a manual describing most household and major appliances and their corresponding electromagnetic reading.   When using the EMF as a tracking device look for fluctuations of 2.0 to 7.0, this usually indicates spirit presence.  Anything higher or lower is normally has a natural source.
Cellular phone - if you have one it can come in handy in case of an emergency.
A Compass - it's a useful instrument to an investigator due to its compact size and low cost price.  When used on an investigation this will indicate spirit presence when the needle cannot come to a precise heading or spins/moves erratically.    This works on the same principle as a EMF meter.
Candles & matches - batteries often run low during hunts so you may run out of them and still need a light source.  Another good idea is a camping lantern that runs on lamp oil.   Be careful using the candles around motion detectors, they will set them off.
* Motion Detectors - these can be used to sense movements by often unseen forces or spirits.  You can get battery operated ones for about 20 dollars and they are great for inside but I have seen them used successfully outdoors as well, just watch the placement.  You don't want a tree branch setting it off.
Thermometer or Thermal Scanner - Thermometers are an instrument that is also very useful   There are two types used regular digital thermometers and infrared non contact thermometers.  When used on an investigation this will aid as a detection system for spirit presence.  Rapid temperature drop of 10 degrees of more could indicate spirit presence.   I recommend using the infrared non contact thermometers but cause they react in less than a second to a temperature drop and you can scan a large area quickly.
Hand Held Radios  -   Or Walkie Talkies are very useful in a large outdoor area and a building with groups spread out in various rooms.  They could be great in emergency situations or just to rotate groups.  Be sure to be aware they could interfere with your EVP recording though.


American Indians: limikkin or skin walkers.
Argentina: A fox-like werewolf lobizón or lobisón as well as werejaguars know as runa-uturungu.
Brazil: lobisomem. There are also boto, a river dolphin that transforms into a boy, and a uirapuru - a small brown bird that transforms into a boy.
Bulgaria: vrkolak.
Canada: bearwalker.
Chili: The chonchon shapeshifter is a witch that transforms into a vulture.
China: Lang Ren.
Ethiopia, Morocco and Tanzania: The boudas is a sorcerer/blacksmith that changes into a werehyena. It often wears an ornament from its human form by which it may be recognized.
France: loup-garou is prevalent in France with the Beast of Gevaudan being the most famous documented case. Then there is the bisclavret which is a werewolf that cannot return to human form unless it can put its clothing back on.
Finland: ihmissusi.
Greece: vrykolaka is a catchall word for werewolf, vampire or sorcerer. The word lycanthropy, from the ancient werewolf-king Lycaeon, originated here.
Haiti: loup-garou can change into anything, both plant and animal.
Iceland: A hamrammr (from old Icelandic literature) is a werecreature that shifts into the form of the animal it has most recently eaten. Its strength increases with each animal that it consumes. The current (and more correct) word for werewolf is varulfur.
India: rakshasa or raghosh is a shifter who can change into any animal it wants and is characterized by its large size and color of hair (red or blond).
Indonesia (Bali): layak(Leak) is a spirit that shapeshifts into humans, animals or objects and will cause mishaps, illnesses or even death.
Ireland & Scotland: The selkies are seals that take off their skins to become human. Dark-haired Celts may have their geneology explained via the selkies. Selkies are helpful creatures who watch over fishermen.
Italy: lupo mannero or licantropo s an Italian werewolf. The "Benandanti' were werewolves that left their physical bodies behind to become wolves at which point they would go to the underworld to fight witches.
Japan: The most popular werecreatures in Japanese folklore is the kitsune (fox) and the tanuki or mijina (raccoon dog or badger). The kitsune is usually a female, and the tanuki, a male. Collectively, shapeshifters are called henge.
Kenya, Africa: The ilimu is a man- eating shapeshifter that starts out as an animal, but can shift into the form of a man.
Latvia: vilkacis, meaning "wolf eyes" or "werewolf," is a shapeshifter that is usually evil, but occasionally offers treasures.
Lithuania: vilkatas is the Lithuanian version of the werewolf.
Mexico: nahaul is a werecreature that can turn into a wolf, large cat, eagle or bull.
Native Americans: Many different types of "skin walkers such as the Navajo Indians' skinwalkers, the Mai-Coh and the. Mohawk Indians limikkin.
Normandy, France: lubins or lupins look like wolves, but can speak and are very shy.
Norway and Sweden: eigi einhamir (not of one skin) has the ability to change into a wolf by wearing a wolfskin.
Panama: Tula Vieja has been and continues to be sighted in Panama on a regular basis. The creature takes the form of a very, very old woman or witch (bruja) with a crow's foot for a right hand. This child-eating shifter haunts all places dark and dismal, waiting to take anyone back to Hell with her that she can get her claw/hand on.
Persia: The Persians have a creature similar to the Indian rakshasa that pretends to be a harmless animal. It often attacks travelers.
Philippines: The aswang is a vampire-werewolf who transforms from a human to a canine form at night, and eats human flesh. The aswang also manifests itself as a decaying corpse that has been severed at the waist (in other words...it has nothing from the waist down)... with batwings. They are very closely related to the Berbalang ghouls of legend.
Portugal: The bruxsa or cucubuth is a vampire-werewolf that consumes both flesh and blood. The lobh omen would be your everyday werewolf.
Russia: The wawkalak is a werewolf who has been transformed as a punishment of the Devil. Not considered frightening by friends and neighbors.
Russia, Central: The bodark is a Russian name for the werewolf.
Scandinavia: The varulv much prefers beer to human flesh. Scandinavia is also home to the berserker (bearskin). There is also the ulfheobar (wolfskin), which is usually lumped in with berserker.
Serbia: The wurdalak is a werewolf that died and became a vampire.
Slovakia: The vlkodlak is transformed into a werewolf by the sorcery of another. It usually shies away from people.
South America: Kanima, a jaguar-shaped spirit that seeks and kills murderers.
Spain: The Spanish werewolf, or lob hombre, prefers pretty gemstones to human flesh.
United States: Native Americans have many different types of "skin walkers" (see above). There are wererats that are particularly rampant around Pennsylvania. The wererat skulks around at night, and prefers carrots with ranch dressing to human flesh.
A werewolf or werwolf, also known as a lycanthrope (from the Greek λυκάνθρωπος: λύκος, lukos, "wolf", and άνθρωπος, anthrōpos, man), is a mythological or folkloric human with the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature, either purposely, by being bitten or scratched by another werewolf, or after being placed under a curse. This transformation is often associated with the appearance of the full moon, as popularly noted by the medieval chronicler Gervase of Tilbury, and perhaps in earlier times among the ancient Greeks through the writings of Petronius.
Werewolves are often attributed super-human strength and senses, far beyond those of both wolves or men. The werewolf is generally held as a European character, although its lore spread through the world in later times. Shape-shifters, similar to werewolves, are common in tales from all over the world, most notably amongst the Native Americans, though most of them involve animal forms other than wolves.
Werewolves are a frequent subject of modern fictional books, although fictional werewolves have been attributed traits distinct from those of original folklore, most notably vulnerability to silver bullets. Werewolves continue to endure in modern culture and fiction, with books, films and television shows cementing the werewolf's stance as a dominant figure in horror.
How to Spot a Werewolf
As with witches, finding a werewolf largely seems to be a matter of looking hard enough. Some of the warning signs, according to the world's myths, are:
  • Red hair
  • Born on the 25th of December
  • Eyebrows join in the middle
  • Index and middle fingers are of the same length
  • Love of rare or raw meat
  • Hairs on the palms of the hands
  • Hair on the inside of the skin (that seems like a tough one to check!)
  • Will change back to a human if you throw a piece of iron or steel over its head when in animal form.
Description (Part 1)
Vampires are mythological or folkloric beings who subsist by feeding on the life essence (generally in the form of blood) of living creatures, regardless of whether they are undead or a living person. Although vampiric entities have been recorded in many cultures and according to speculation by literary historian Brian Frost that the "belief in vampires and bloodsucking demons is as old as man himself", and may go back to "prehistoric times", the term vampire was not popularized until the early 18th century, after an influx of vampire superstition into Western Europe from areas where vampire legends were frequent, such as the Balkans and Eastern Europe, although local variants were also known by different names, such as vampir (вампир) in Serbia and Bulgaria, vrykolakas in Greece and strigoi in Romania. This increased level of vampire superstition in Europe led to mass hysteria and in some cases resulted in corpses actually being staked and people being accused of vampirism.
While even folkloric vampires of the Balkans and Eastern Europe had a wide range of appearance ranging from nearly human to bloated rotting corpses, it was the success of John Polidori's 1819 The Vampyre that established the charismatic and sophisticated vampire of fiction as it is arguably the most influential vampire work of the early 19th century inspiring such works as Varney the Vampire and eventually Dracula.
Description (Part 2)
Vampirism has been around as long as humanity itself, and some vampires are a few thousand years old. They are not evil, or at least not any more so than they were as ordinary humans before being turned. Their most important law, truthfully perhaps their only law, is that no human is ever turned without his or her willing consent. There have been renegades who disregarded this law, but they are hunted and destroyed by other vampires when discovered.
 Like normals, vampires socialize according to personal preference; some prefer solitude and sometimes make their own fledglings believe that being alone is inherent to the vampiric state. Others enjoy close ties with others of their kind and some with humans as well. The strongest bond, and one that is usually unbreakable, is between sire and fledgling. Part of that is due to ties usually developed before the fledgling is turned and part from the mental ties between them.
 Vampires do have a variety of powers including the ability to read a human's mind if they concentrate on it and to mesmerize a human and also to cause him or her to forget something that happened, either completely or faded to a dream. Mental communication between vampires is as easy as verbal speech if neither party is shielding himself. While they don't have the ability to turn into bats or wolves--and curse Bram Stoker for his dramatization of them!--they can turn to mist. Or rather, they can thin themselves to near transparency, more to the point of seeming to be mist, or still more until their very molecules are so diffuse that they can pass through solid objects. All of these powers are inherent to the vampire and grow as they age and become more powerful, so an older vampire is usually going to be stronger in all of his abilities than a younger; however, the stronger the sire, the stronger the fledgling as well, so some new vampires, if their makers were old and/or powerful, are as strong as or stronger than others centuries old who had younger, weaker makers.
 While they are sensitive to sunlight, it does not incinerate them. A new vampire can be seriously burned by exposure to direct sunlight, but as with their other abilities, their tolerance for sunlight increases relative to their age and strength. Older vampires can easily lie out on a sunny beach and tan, without humans' worries about skin cancer, as can fledglings created after they reached that state. The initial sensitivity does make most of them prefer the night, at least at first, but vampires can function quite well during the day. They require very little rest and usually make do with catnaps, preferably with their mate if they're lucky enough to have one.
 Their saliva contains a powerful healing agent, so after feeding on an unaware human, a few licks completely heal the bite marks, leaving no trace. It can also heal other wounds and bruising, giving vampires a true healing touch. They are completely immune to all human diseases, including those of the blood, though a healthy human tastes better to them.
 While they can subsist for long periods of time without feeding, especially when older, or on another vampire's blood, they do require at least occasional human blood and will enjoy it even daily if it's freely available. They can consume ordinary food and drink, which still tastes the same to them, though not in excess; however, they gain no nutrition from it.
 Religious objects have no effect whatsoever on vampires, aside from possible reverence if they happen to be symbols of the specific vampire's own beliefs. Admittedly, some vampires, particularly those sired in the last century, believe otherwise, but that is a result of not being properly taught about their new state by their sires. Older vampires try to correct the situation whenever they run into one of these uninformed youngsters, but if the young vampire is a danger to humans, they will regretfully destroy him.
 Vampire sexuality is much freer than that of most humans. They are as accepting of same-sex partnerships and permanent trios or more, as of heterosexual couples. Obviously, the preferences a vampire had before being turned carry over, but even the most rigid heterosexual has been known to become more open over time.
 For the most part, vampires are very like the humans they once were, with the added wisdom of years or even millennia of experience and the pleasures of a perpetually youthful body.

Identifying vampires

Many elaborate rituals were used to identify a vampire. One method of finding a vampire's grave involved leading a virgin boy through a graveyard or church grounds on a virgin stallion—the horse would supposedly balk at the grave in question. Generally a black horse was required, though in Albania it should be white. Holes appearing in the earth over a grave were taken as a sign of vampirism.
Corpses thought to be vampires were generally described as having a healthier appearance than expected, plump and showing little or no signs of decomposition. In some cases, when suspected graves were opened, villagers even described the corpse as having fresh blood from a victim all over its face. Evidence that a vampire was active in a given locality included death of cattle, sheep, relatives or neighbours. Folkloric vampires could also make their presence felt by engaging in minor poltergeist-like activity, such as hurling stones on roofs or moving household objects, and pressing on people in their sleep.

Protection

Apotropaics, items able to ward off revenants, are common in vampire folklore. Garlic is a common example, a branch of wild rose and hawthorn plant are said to harm vampires, and in Europe, sprinkling mustard seeds on the roof of a house was said to keep them away. Other apotropaics include sacred items, for example a crucifix, rosary, or holy water. Vampires are said to be unable to walk on consecrated ground, such as those of churches or temples, or cross running water. Although not traditionally regarded as an apotropaic, mirrors have been used to ward off vampires when placed facing outwards on a door (in some cultures, vampires do not have a reflection and sometimes do not cast a shadow, perhaps as a manifestation of the vampire's lack of a soul). This attribute, although not universal (the Greek vrykolakas/tympanios was capable of both reflection and shadow), was used by Bram Stoker in Dracula and has remained popular with subsequent authors and filmmakers. Though folkloric vampires were believed to be more active at night, they were not generally considered vulnerable to sunlight. Some traditions also hold that a vampire cannot enter a house unless invited by the owner, although after the first invitation they can come and go as they please.
 Methods of destroying suspected vampires varied, with staking the most commonly cited method, particularly in southern Slavic cultures. Ash was the preferred wood in Russia and the Baltic states, or hawthorn in Serbia, with a record of oak in Silesia. Potential vampires were most often staked though the heart, though the mouth was targeted in Russia and northern Germany and the stomach in north-eastern Serbia. Piercing the skin of the chest was a way of "deflating" the bloated vampire; this is similar to the act of burying sharp objects, such as sickles, in with the corpse, so that they may penetrate the skin if the body bloats sufficiently while transforming into a revenant. Decapitation was the preferred method in German and western Slavic areas, with the head buried between the feet, behind the buttocks or away from the body. This act was seen as a way of hastening the departure of the soul, which in some cultures, was said to linger in the corpse. The vampire's head, body, or clothes could also be spiked and pinned to the earth to prevent rising. Gypsies drove steel or iron needles into a corpse's heart and placed bits of steel in the mouth, over the eyes, ears and between the fingers at the time of burial. They also placed hawthorn in the corpse's sock or drove a hawthorn stake through the legs. In a 16th-century burial near Venice, a brick forced into the mouth of a female corpse has been interpreted as a vampire-slaying ritual by the archaeologists who discovered it in 2006. Further measures included pouring boiling water over the grave or complete incineration of the body. In the Balkans a vampire could also be killed by being shot or drowned, by repeating the funeral service, by sprinkling holy water on the body, or by exorcism. In Romania garlic could be placed in the mouth, and as recently as the 19th century, the precaution of shooting a bullet through the coffin was taken. For resistant cases, the body was dismembered and the pieces burned, mixed with water, and administered to family members as a cure. In Saxon regions of Germany, a lemon was placed in the mouth of suspected vampires.

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